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The Lord of the Rings Risk: The Middle-Earth Conquest Game Rules (PDF format)

The Lord of the Rings Risk: Trilogy Edition Game Rules (PDF format)

 

There are several additions to The Lord of the Rings Risk: Trilogy Edition rules.

These include:
--Put one army in each stronghold you control during the reinforcement stage of your turn.
--After all armies are placed on the board, each player places TWO leaders on the board.
--Each player gets 4 adventure cards at the start of the game and 1 territory card.
--Alliance Risk - for 4 players - same rules as before except its the 2 Good armies vs. the 2 Bad armies. Allies canNOT give each other territories, fortify though each other, or share cards. The player with the highest score on the winning team is the winner.
--Team Risk - for 4 players - same rules as before except its the 2 Good armies vs. the 2 Bad armies. Allies canNOT give each other territories, fortify though each other, or share cards. To setup the board, the Evil player who controls more strongholds in Mordor places last and goes last. The person to his/her left places first and goes first. Good wins if both Evil players are eliminated or The One Ring is thrown into Mount Doom. Evil wins if both Good players are eliminated or The One Ring is found by an Evil player. To find The One Ring, just before moving the Fellowship, check to see if The One Ring is in a territory controlled by Evil. If so, the Evil player who controls the territory rolls two dice. If that Evil player controls the entire region, add 1 to the dice roll. If that Evil players leader is in the territory, add 1 to the dice roll. Leader + entire region = +2 to the dice roll. If the total of the dice roll and any bonuses is higher than 11, The One Ring is found and Evil instantly wins.

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